DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
ActionRepairMotorbikeEngineWithBlowtorch.c
См. документацию.
17
18 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
19 {
20 Blowtorch blowTorch;
21 if (Class.CastTo(blowTorch, item))
22 return super.ActionCondition(player, target, item) && blowTorch.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
23
24 return false;
25 }
26
27 override void OnStartAnimationLoopServer(ActionData action_data)
28 {
29 super.OnStartAnimationLoopServer(action_data);
30
31 action_data.m_MainItem.GetCompEM().SwitchOn();
32 }
33
34 override void OnFinishProgressServer(ActionData action_data)
35 {
36 super.OnFinishProgressServer(action_data);
37 }
38
39 override void OnEndServer(ActionData action_data)
40 {
41 super.OnEndServer(action_data);
42
43 action_data.m_MainItem.GetCompEM().SwitchOff();
44 }
45}
int m_StanceMask
Определения ActionBase.c:61
ActionRepairMotorbikeEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairMotorbikeEngineWithBlowtorch()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ActionData m_ActionData
Определения AnimatedActionBase.c:3
void OnStartAnimationLoopServer(ActionData action_data)
Определения ActionContinuousBase.c:272
ItemBase m_MainItem
Определения ActionBase.c:35
Определения ActionBase.c:22
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionRepairMotorbikeEngine.c:20
override void OnFinishProgressServer(ActionData action_data)
Определения ActionRepairVehiclePartBase.c:29
override void OnEndServer(ActionData action_data)
Определения AnimatedActionBase.c:512
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения PlayerBaseClient.c:2
const float BASEBUILDING_REPAIR_MEDIUM
Определения ActionConstants.c:68
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.