DayZ 1.27
DayZ Explorer by KGB
 
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Класс DayZPlayerSyncJunctures

Закрытые статические члены

static void SendDeath (DayZPlayer pPlayer, int pType, float pHitDir)
 
static bool ReadDeathParams (ParamsReadContext pCtx, out int pType, out float pHitDir)
 
static void SendDamageHit (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody)
 
static void SendDamageHitEx (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos)
 
static bool ReadDamageHitParams (ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody)
 
static bool ReadDamageHitParamsEx (ParamsReadContext pCtx, out SyncHitInfo pData)
 
static void SendInjury (DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level)
 
static bool ReadInjuryParams (ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level)
 
static void SendPlayerUnconsciousness (DayZPlayer pPlayer, bool enable)
 
static bool ReadPlayerUnconsciousnessParams (ParamsReadContext pCtx, out bool enable)
 
static void SendPlayerFBModifier (PlayerBase pPlayer, int type)
 
static bool ReadPlayerFBModifier (ParamsReadContext pCtx, out int type)
 
static void SendPlayerSymptomADD (DayZPlayer pPlayer, int type, int state_type)
 
static bool ReadPlayerSymptomADDParams (ParamsReadContext pCtx, out int type)
 
static void SendPlayerSymptomFB (DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration)
 
static bool ReadPlayerSymptomFBParams (ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)
 
static void SendActionInterrupt (DayZPlayer pPlayer)
 
static bool ReadActionInterruptParams (ParamsReadContext pCtx)
 
static void SendActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept)
 
static void SendWeaponActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept)
 
static bool ReadKuruRequest (ParamsReadContext pCtx, out float amount)
 
static void SendKuruRequest (DayZPlayer pPlayer, float amount)
 
static void SendQuickbarSetShortcut (DayZPlayer pPlayer, EntityAI item, int index, bool force=false)
 
static void SendWeaponJamChance (DayZPlayer pPlayer, float jamChance)
 
static void SendDeleteItem (DayZPlayer pPlayer, EntityAI item)
 
static void SendBrokenLegs (DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState)
 
static bool ReadBrokenLegsParams (ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState)
 
static void SendBrokenLegsEx (DayZPlayer pPlayer, int currentState)
 
static bool ReadBrokenLegsParamsEx (ParamsReadContext pCtx, out int currentState)
 
static void SendShock (DayZPlayer pPlayer, float shockValue)
 
static bool ReadShockParams (ParamsReadContext pCtx, out float shockValue)
 

Закрытые статические данные

static const int SJ_DAMAGE_HIT = 0
 
static const int SJ_INJURY = 1
 
static const int SJ_ACTION_INTERRUPT = 2
 
static const int SJ_PLAYER_STATES = 3
 
static const int SJ_QUICKBAR_SET_SHORTCUT = 4
 
static const int SJ_INVENTORY = 5
 
static const int SJ_ACTION_ACK_ACCEPT = 6
 
static const int SJ_ACTION_ACK_REJECT = 7
 
static const int SJ_WEAPON_ACTION_ACK_ACCEPT = 8
 
static const int SJ_WEAPON_ACTION_ACK_REJECT = 9
 
static const int SJ_WEAPON_SET_JAMMING_CHANCE = 10
 
static const int SJ_UNCONSCIOUSNESS = 11
 
static const int SJ_DEATH = 12
 
static const int SJ_PLAYER_FB_MODIFIER = 13
 
static const int SJ_PLAYER_ADD_MODIFIER = 14
 
static const int SJ_KURU_REQUEST = 15
 
static const int SJ_GESTURE_REQUEST = 16
 
static const int SJ_INVENTORY_REPAIR = 17
 
static const int SJ_WEAPON_LIFT = 18
 
static const int SJ_WEAPON_RAISE_COMPLETED = 19
 
static const int SJ_DELETE_ITEM = 20
 
static const int SJ_BROKEN_LEGS = 21
 
static const int SJ_SHOCK = 22
 
static const int SJ_STAMINA = 23
 
static const int SJ_STAMINA_MISC = 24
 
static const int SJ_ADS_RESET = 25
 
static const int SJ_INVENTORY_FAILURE = 26
 

Подробное описание

См. определение в файле DayZPlayerSyncJunctures.c строка 4