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static void | SendDeath (DayZPlayer pPlayer, int pType, float pHitDir) |
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static bool | ReadDeathParams (ParamsReadContext pCtx, out int pType, out float pHitDir) |
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static void | SendDamageHit (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody) |
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static void | SendDamageHitEx (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos) |
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static bool | ReadDamageHitParams (ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody) |
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static bool | ReadDamageHitParamsEx (ParamsReadContext pCtx, out SyncHitInfo pData) |
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static void | SendInjury (DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level) |
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static bool | ReadInjuryParams (ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level) |
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static void | SendPlayerUnconsciousness (DayZPlayer pPlayer, bool enable) |
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static bool | ReadPlayerUnconsciousnessParams (ParamsReadContext pCtx, out bool enable) |
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static void | SendPlayerFBModifier (PlayerBase pPlayer, int type) |
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static bool | ReadPlayerFBModifier (ParamsReadContext pCtx, out int type) |
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static void | SendPlayerSymptomADD (DayZPlayer pPlayer, int type, int state_type) |
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static bool | ReadPlayerSymptomADDParams (ParamsReadContext pCtx, out int type) |
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static void | SendPlayerSymptomFB (DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration) |
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static bool | ReadPlayerSymptomFBParams (ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration) |
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static void | SendActionInterrupt (DayZPlayer pPlayer) |
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static bool | ReadActionInterruptParams (ParamsReadContext pCtx) |
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static void | SendActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept) |
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static void | SendWeaponActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept) |
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static bool | ReadKuruRequest (ParamsReadContext pCtx, out float amount) |
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static void | SendKuruRequest (DayZPlayer pPlayer, float amount) |
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static void | SendQuickbarSetShortcut (DayZPlayer pPlayer, EntityAI item, int index, bool force=false) |
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static void | SendWeaponJamChance (DayZPlayer pPlayer, float jamChance) |
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static void | SendDeleteItem (DayZPlayer pPlayer, EntityAI item) |
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static void | SendBrokenLegs (DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState) |
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static bool | ReadBrokenLegsParams (ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState) |
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static void | SendBrokenLegsEx (DayZPlayer pPlayer, int currentState) |
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static bool | ReadBrokenLegsParamsEx (ParamsReadContext pCtx, out int currentState) |
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static void | SendShock (DayZPlayer pPlayer, float shockValue) |
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static bool | ReadShockParams (ParamsReadContext pCtx, out float shockValue) |
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См. определение в файле DayZPlayerSyncJunctures.c строка 4