DayZ
1.27
DayZ Explorer by KGB
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Перечисления
|
Функции
|
Переменные
Файл Bottle_Base.c
См. исходные тексты.
Перечисления
enum
SoundTypeBottle
{
POURING
= 1 ,
EMPTYING
= 0 }
Функции
void
Bottle_Base
()
void
~Bottle_Base
()
override void
EEDelete
(
EntityAI
parent)
override void
EECargoIn
(
EntityAI
item)
override void
OnFreezeStateChangeServer
()
override
int
GetConsumptionPenaltyContext
()
override void
Synchronize
()
override void
OnRPC
(
PlayerIdentity
sender,
int
rpc_type,
ParamsReadContext
ctx)
override void
OnVariablesSynchronized
()
override void
RemoveAudioVisualsOnClient
()
override void
RefreshAudioVisualsOnClient
(
CookingMethodType
cooking_method,
bool
is_done,
bool
is_empty,
bool
is_burned)
cooking-related effect methods
void
RefreshAudioVisuals
(
CookingMethodType
cooking_method,
bool
is_done,
bool
is_empty,
bool
is_burned)
Remnants of old, responsible for particles and some (empty) sounds. Cooked items take care of the rest themselves.
void
RemoveAudioVisuals
()
void
ParticleCookingStart
(
int
particle_id
)
void
ParticleCookingStop
()
void
PlayPouringLoopSound
()
void
StopPouringLoopSound
()
void
PlayEmptyingLoopSound
()
void
StopEmptyingLoopSound
()
string
GetEmptyingLoopSoundset
()
string
GetEmptyingEndSoundset
()
string
GetPouringSoundset
()
string
GetEmptyingLoopSoundsetHard
()
string
GetEmptyingLoopSoundsetSoft
()
string
GetEmptyingLoopSoundsetWater
()
string
GetEmptyingEndSoundsetHard
()
string
GetEmptyingEndSoundsetSoft
()
string
GetEmptyingEndSoundsetWater
()
float
GetLiquidEmptyRate
()
Returns base liquid empty rate (absolute)..preferrably use the 'GetLiquidThroughputCoef' instead.
override void
SetActions
()
override void
OnDebugSpawn
()
Переменные
enum
SoundTypeBottle
m_ParticleCooking
int
m_ParticlePlaying
=
ParticleList.INVALID
int
PARTICLE_BOILING_EMPTY
=
ParticleList.COOKING_BOILING_EMPTY
int
PARTICLE_BOILING_START
=
ParticleList.COOKING_BOILING_START
int
PARTICLE_BOILING_DONE
=
ParticleList.COOKING_BOILING_DONE
int
PARTICLE_BAKING_START
=
ParticleList.COOKING_BAKING_START
int
PARTICLE_BAKING_DONE
=
ParticleList.COOKING_BAKING_DONE
int
PARTICLE_DRYING_START
=
ParticleList.COOKING_DRYING_START
int
PARTICLE_DRYING_DONE
=
ParticleList.COOKING_DRYING_DONE
int
PARTICLE_BURNING_DONE
=
ParticleList.COOKING_BURNING_DONE
EffectSound
m_PouringLoopSound
EffectSound
m_EmptyingLoopSound
CookingMethodType
m_CookingMethod
bool
m_CookingIsDone
bool
m_CookingIsEmpty
bool
m_CookingIsBurned
const
string
SOUND_BOILING_EMPTY
= "Boiling_SoundSet"
float
m_LiquidEmptyRate
const
float
QUANTITY_EMPTIED_PER_SEC_DEFAULT
= 200
Ishodniki
scripts
4_World
Entities
ItemBase
Edible_Base
Bottle_Base.c
Создано системой
1.13.2