74 {
75 super.OnFreezeStateChangeServer();
76
77
80 {
82 for (int i = 0; i < count; ++i)
83 {
84 MiscGameplayFunctions.SoakItemInsideParentContainingLiquidAboveThreshold(
ItemBase.Cast(cargo.
GetItem(i)),
this);
85 }
86 }
87 }
override int GetLiquidType()
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
represents base for cargo storage for entities
Super root of all classes in Enforce script.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.