284 {
287
290 }
string GetEmptyingEndSoundset()
EffectSound m_EmptyingLoopSound
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Wrapper class for managing sound through SEffectManager.
static EffectSound PlaySoundOnObject(string sound_set, Object parent_object, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Manager class for managing Effect (EffectParticle, EffectSound)