24 DbgUI.
Text(
"Temperature: " + ent.GetTemperature());
25 DbgUI.
Text(
"Frozen State: " + ent.GetIsFrozen());
26 DbgUI.
Text(
"Freeze/Thaw Progress: " + ent.GetFreezeThawProgress());
proto native vector GetCurrentCameraPosition()
proto native vector GetCurrentCameraDirection()
static proto bool RayCastBullet(vector begPos, vector endPos, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction)
void Init(PlayerBase player)
EntityAI GetTargetEntity()
utilizes camera position from the CGame
void ShowDebug(bool show)
proto native CGame GetGame()
static proto native void Panel(string label, int width, int height, int color=0xaa555555)
static proto native void End()
static proto native void Begin(string windowTitle, float x=0, float y=0)
static proto native void Text(string label)
static proto void BeginCleanupScope()
static proto native void EndCleanupScope()