proto native vector CGame::GetCurrentCameraDirection |
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Используется в HitDirectionEffectBase::CalculateArrowPosition(), ManBase::CommandHandler(), PoweredOptic_Base::DoMeasurement(), ManBase::GetAimPosition(), Hologram::GetDefaultOrientation(), Hologram::GetProjectionEntityPosition(), PluginBase::GetTargetEntity(), Hologram::HideWhenClose(), HitZoneSelection(), HitZoneSelectionRaycast(), BaseBuildingBase::IsFacingCamera(), Weapon::LiftWeaponCheck(), ScriptConsoleItemsTab::OnClick(), UIScriptedMenu::OnClick(), ScriptConsoleItemsTab::OnDoubleClick(), WeaponDebug::OnPostFrameUpdate(), Hud::RefreshPlayerTags(), PluginBase::SpawnItemOnCrosshair(), DeveloperTeleport::TeleportAtCursor(), DeveloperTeleport::TeleportAtCursorEx() и ScriptConsoleSoundsTab::UpdateMousePos().