DayZ 1.30
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ActionRepairMotorbikePartWithBlowTorch.c
См. документацию.
1class ActionRepairMotorbikePartWithBlowTorchCB : ActionRepairMotorbikePartCB
2{
3 override void CreateActionComponent()
4 {
5 m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
6 }
7}
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
16 }
17
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 Blowtorch blowTorch;
27 if (Class.CastTo(blowTorch, item))
28 return super.ActionCondition(player, target, item) && blowTorch.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
29
30 return false;
31 }
32
33 override void OnStartAnimationLoopServer(ActionData action_data)
34 {
35 super.OnStartAnimationLoopServer(action_data);
36
37 action_data.m_MainItem.GetCompEM().SwitchOn();
38 }
39
40 override void OnEndServer(ActionData action_data)
41 {
42 super.OnEndServer(action_data);
43
44 action_data.m_MainItem.GetCompEM().SwitchOff();
45 }
46}
ref CCIBase m_ConditionItem
Определения ActionBase.c:63
ref CCTBase m_ConditionTarget
Определения ActionBase.c:64
int m_StanceMask
Определения ActionBase.c:61
ActionRepairMotorbikePartWithBlowTorchCB ActionRepairMotorbikePartCB ActionRepairMotorbikePartWithBlowTorch()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
void OnStartAnimationLoopServer(ActionData action_data)
Определения ActionContinuousBase.c:272
ItemBase m_MainItem
Определения ActionBase.c:35
Определения ActionBase.c:22
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionRepairMotorbikePart.c:35
override void CreateConditionComponents()
Определения ActionRepairMotorbikePart.c:24
override void OnEndServer(ActionData action_data)
Определения AnimatedActionBase.c:512
Определения CCINonRuined.c:2
Определения CCTCursor.c:2
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения PlayerBaseClient.c:2
const float REPAIR
Определения ActionConstants.c:115
const float BASEBUILDING_REPAIR_MEDIUM
Определения ActionConstants.c:68
Определения ActionConstants.c:28
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.