◆ CanSwapEntities()
120 {
121 return false;
122 }
◆ DisableVicinityIcon()
125 {
126 return true;
127 }
◆ GetFuseDelay()
135 {
136 return 1;
137 }
◆ GetMaxShots()
◆ IsTakeable()
115 {
116 return false;
117 }
◆ OnEventServer()
Called periodically but only after the entity gets ignited.
141 {
144
146 {
149 }
150
151 SetSynchDirty();
153 {
157 }
158 else
159 {
161 }
162 }
ref Timer m_TimerEvent
Definition FireworksBase.c:15
EFireworksState
Definition FireworksBase.c:3
void SetState(bool state)
Definition StaminaHandler.c:32
class JsonUndergroundAreaTriggerData GetPosition
Definition UndergroundAreaLoader.c:9
int GetMaxShots()
Definition FireworksLauncherAnniversary.c:129
int sequence
Definition FireworksLauncherAnniversary.c:100
string GetAmmoType()
Definition FireworksLauncher.c:435
void RestartEventTimer()
Starts event timer.
Definition FireworksLauncher.c:566
int m_Index
Definition FireworksLauncher.c:321
int GetDamageType()
Definition FireworksLauncher.c:440
Перекрестные ссылки FireworksLauncher::GetAmmoType(), FireworksLauncher::GetDamageType(), GetMaxShots(), GetPosition, FireworksLauncher::m_Index, m_TimerEvent, FireworksLauncher::RestartEventTimer(), sequence и SetState().
◆ SetupColorSequences()
void SetupColorSequences |
( |
| ) |
|
|
inlineprotected |
◆ SpawnEvent()
FireworksLauncherClientEventBase SpawnEvent |
( |
| ) |
|
|
inlineprotected |
◆ sequence
Объявления и описания членов класса находятся в файле: