510 {
514 PlaySoundSet(
m_FuseSoundStart,
"FireworksLauncher_Ignition_Start_SoundSet", 0, 0 );
515 vector fuseStart;
516 vector fuseEnd;
517
518 if (MemoryPointExists("Fuse_Start"))
519 {
520 fuseStart = GetMemoryPointPos("Fuse_Start");
521 fuseStart = ModelToWorld(fuseStart);
522 }
523 if (MemoryPointExists("Fuse_End"))
524 {
525 fuseEnd = GetMemoryPointPos("Fuse_End");
526 fuseEnd = ModelToWorld(fuseEnd);
527 }
528
529 vector fuseDir = fuseEnd - fuseStart;
530 vector fuseOrientation[4];
534
536 }
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
EffectSound m_FuseSoundStart
ParticleSource m_ParticleFuse
proto vector VectorToAngles()
Converts vector to spherical coordinates with radius = 1.
class JsonUndergroundAreaTriggerData GetPosition