DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
RightArea.c
См. документацию.
2{
5
8 protected ScrollWidget m_ScrollWidget;
9 protected Widget m_UpIcon;
10 protected Widget m_DownIcon;
11
12 protected ref SizeToChild m_ContentResize;
13 protected bool m_ShouldChangeSize = true;
14 protected bool m_ProcessGridMovement;
15
17 {
18 m_MainWidget.Show(true);
19
20 m_SlotsHeader = m_MainWidget.FindAnyWidget("SlotsHeader");
21 m_SlotsContent = m_MainWidget.FindAnyWidget("SlotsContent");
22 m_ScrollWidget = ScrollWidget.Cast(m_MainWidget.FindAnyWidget("Scroller"));
23 m_MainWidget = m_MainWidget.FindAnyWidget("Content");
24 //m_ContentParent = m_RootWidget.FindAnyWidget("ContentParent");
25 m_PlayerContainer = new PlayerContainer(this, false);
26 m_PlayerContainer.SetPlayer(PlayerBase.Cast(GetGame().GetPlayer()));
27 m_Body.Insert(m_PlayerContainer);
28 m_ActiveIndex = 0;
30
31 m_UpIcon = m_RootWidget.FindAnyWidget("Up");
32 m_DownIcon = m_RootWidget.FindAnyWidget("Down");
33
34 //m_ContentParent.GetScript(m_ContentResize);
35
36 RecomputeOpenedContainers();
37 }
38
43
44 override void DraggingOverHeader(Widget w, int x, int y, Widget receiver)
45 {
46 m_PlayerContainer.DraggingOverHeader(w, x, y, receiver);
47 }
48
49 override bool Select()
50 {
51 return m_PlayerContainer.Select();
52 }
53
54 override bool SelectItem()
55 {
56 return m_PlayerContainer.SelectItem();
57 }
58
59 override bool Combine()
60 {
61 return m_PlayerContainer.Combine();
62 }
63
64 override bool SplitItem()
65 {
66 return m_PlayerContainer.SplitItem();
67 }
68
69 override bool EquipItem()
70 {
71 return m_PlayerContainer.EquipItem();
72 }
73
74 override bool TransferItem()
75 {
76 return m_PlayerContainer.TransferItem();
77 }
78
79 override bool InspectItem()
80 {
81 return m_PlayerContainer.InspectItem();
82 }
83
84 override bool TransferItemToVicinity()
85 {
86 return m_PlayerContainer.TransferItemToVicinity();
87 }
88
89 override void UnfocusGrid()
90 {
91 m_PlayerContainer.UnfocusGrid();
92 }
93
94 override bool CanTakeToInventory()
95 {
96 return false;
97 }
98
99 override bool CanTakeToInventoryEx(EntityAI focusedEntity)
100 {
101 return false;
102 }
103
105 {
106 return m_PlayerContainer.HasEntityContainerVisible(entity);
107 }
108
109 void SwapItemsInOrder(int slot1, int slot2)
110 {
111 m_PlayerContainer.SwapItemsInOrder(slot1, slot2);
112 }
113
115 {
116 return m_PlayerContainer.IsPlayerEquipmentActive();
117 }
118
120 {
121 super.SetSameLevelNextActive();
122 Refresh();
123 }
124
126 {
127 super.SetSameLevelPreviousActive();
128 Refresh();
129 }
130
132 {
133 m_PlayerContainer.ExpandCollapseContainer();
134 }
135
136 override void Refresh()
137 {
138 m_ScrollWidget.Update();
139 m_PlayerContainer.Refresh();
140 m_ShouldChangeSize = true;
141 }
142
143 override void SetLayoutName()
144 {
145 #ifdef PLATFORM_CONSOLE
146 m_LayoutName = WidgetLayoutName.RightAreaXbox;
147 #else
148 switch (InventoryMenu.GetWidthType())
149 {
150 case ScreenWidthType.NARROW:
151 m_LayoutName = WidgetLayoutName.RightAreaNarrow;
152 break;
153 case ScreenWidthType.MEDIUM:
154 m_LayoutName = WidgetLayoutName.RightAreaMedium;
155 break;
156 case ScreenWidthType.WIDE:
157 m_LayoutName = WidgetLayoutName.RightAreaWide;
158 break;
159 }
160 #endif
161
162 }
163
164 override void SetParentWidget()
165 {
166 m_ParentWidget = m_Parent.GetMainWidget().FindAnyWidget("RightPanel");
167 }
168
169 override void OnShow()
170 {
171 super.OnShow();
172 Refresh();
173 }
174
175 override void UpdateInterval()
176 {
177 super.UpdateInterval();
178 m_PlayerContainer.UpdateInterval();
179
180 CheckScrollbarVisibility();
181 }
182
184 {
185 if (m_UpIcon && m_DownIcon)
186 {
187 m_UpIcon.Show( m_IsActive );
188 m_DownIcon.Show( m_IsActive );
189 if( m_IsActive )
190 {
191 float x, y;
192 m_UpIcon.GetScreenSize( x, y );
193
194 float top_y = GetCurrentContainerTopY();
195 m_UpIcon.SetPos( 0, Math.Clamp( top_y, 0, 99999 ) );
196
197 #ifndef PLATFORM_CONSOLE
198 float x2, y2;
199 m_DownIcon.GetScreenSize( x2, y2 );
200 float bottom_y = GetCurrentContainerBottomY() - y2;
201
202 float diff = bottom_y - ( top_y + y );
203 if( diff < 0 )
204 {
205 top_y += diff / 2;
206 bottom_y -= diff / 2;
207 }
208 m_DownIcon.SetPos( 0, bottom_y );
209 #endif
210 }
211 }
212 /*else
213 {
214 ErrorEx("up/down icons not present!");
215 }
216 #else
217 m_ScrollWidget.Update();
218 #endif*/
219
220 }
221
222 override ScrollWidget GetScrollWidget()
223 {
224 return m_ScrollWidget;
225 }
226
227 override void UpdateSelectionIcons()
228 {
229 #ifdef PLATFORM_CONSOLE
230 ScrollToActiveContainer();
231 #endif
233 }
234
236 {
237 float x, y;
238 GetMainWidget().Update();
239 GetMainWidget().GetScreenPos( x, y );
240 float cont_screen_pos = GetFocusedContainerYScreenPos();
241
242 return cont_screen_pos - y;
243 }
244
246 {
247 float x, y;
248 GetMainWidget().Update();
249 GetMainWidget().GetScreenPos( x, y );
250
251 float cont_screen_pos = GetFocusedContainerYScreenPos();
252 float cont_screen_height = GetFocusedContainerHeight();
253 return cont_screen_pos - y + cont_screen_height;
254 }
255
257 {
258 return m_SlotsContent;
259 }
260
262 {
263 return m_SlotsHeader;
264 }
265}
Icon x
Icon y
ScreenWidthType
Определения InventoryMenu.c:2
void InventoryMenu()
Определения InventoryMenu.c:20
bool m_IsActive
Определения ModifierBase.c:19
PlayerBase GetPlayer()
Определения ModifierBase.c:51
ref Widget m_RootWidget[MAX_SIMULTANIOUS_PLAYERS]
Определения PluginRemotePlayerDebugClient.c:14
Widget m_Parent
Определения SizeToChild.c:92
Widget m_ParentWidget
Определения UiHintPanel.c:318
override float GetFocusedContainerHeight(bool contents=false)
Определения CargoContainer.c:436
override float GetFocusedContainerYScreenPos(bool contents=false)
Определения CargoContainer.c:456
Определения CargoContainer.c:3
Определения Container.c:2
Определения EnMath.c:7
Определения PlayerBaseClient.c:2
Определения PlayerContainer.c:2
override void SetSameLevelNextActive()
Определения RightArea.c:119
override bool TransferItem()
Определения RightArea.c:74
override void DraggingOverHeader(Widget w, int x, int y, Widget receiver)
Определения RightArea.c:44
override bool InspectItem()
Определения RightArea.c:79
override void Refresh()
Определения RightArea.c:136
bool m_ProcessGridMovement
Определения RightArea.c:14
Widget m_DownIcon
Определения RightArea.c:10
void SwapItemsInOrder(int slot1, int slot2)
Определения RightArea.c:109
override void UpdateInterval()
Определения RightArea.c:175
Widget GetSlotsArea()
Определения RightArea.c:256
void RightArea(LayoutHolder parent)
Определения RightArea.c:16
bool IsPlayerEquipmentActive()
Определения RightArea.c:114
override bool CanTakeToInventory()
Определения RightArea.c:94
override bool TransferItemToVicinity()
Определения RightArea.c:84
override bool CanTakeToInventoryEx(EntityAI focusedEntity)
Определения RightArea.c:99
override void ExpandCollapseContainer()
Определения RightArea.c:131
float GetCurrentContainerBottomY()
Определения RightArea.c:245
override void SetSameLevelPreviousActive()
Определения RightArea.c:125
Widget m_UpIcon
Определения RightArea.c:9
float GetCurrentContainerTopY()
Определения RightArea.c:235
override void SetLayoutName()
Определения RightArea.c:143
PlayerContainer GetPlayerContainer()
Определения RightArea.c:39
bool HasEntityContainerVisible(EntityAI entity)
Определения RightArea.c:104
Widget m_ContentParent
Определения RightArea.c:4
Widget GetSlotsHeader()
Определения RightArea.c:261
override bool Combine()
Определения RightArea.c:59
ScrollWidget m_ScrollWidget
Определения RightArea.c:8
override void OnShow()
Определения RightArea.c:169
override bool SplitItem()
Определения RightArea.c:64
override bool Select()
Определения RightArea.c:49
ref PlayerContainer m_PlayerContainer
Определения RightArea.c:3
override bool SelectItem()
Определения RightArea.c:54
override bool EquipItem()
Определения RightArea.c:69
Widget m_SlotsHeader
Определения RightArea.c:6
void MoveUpDownIcons()
Определения RightArea.c:183
override void SetParentWidget()
Определения RightArea.c:164
override void UpdateSelectionIcons()
Определения RightArea.c:227
override ScrollWidget GetScrollWidget()
Определения RightArea.c:222
Widget m_SlotsContent
Определения RightArea.c:7
ref SizeToChild m_ContentResize
Определения RightArea.c:12
override void UnfocusGrid()
Определения RightArea.c:89
bool m_ShouldChangeSize
Определения RightArea.c:13
Определения EnWidgets.c:190
const string RightAreaWide
Определения WidgetLayoutName.c:40
const string RightAreaNarrow
Определения WidgetLayoutName.c:38
const string RightAreaMedium
Определения WidgetLayoutName.c:39
const string RightAreaXbox
Определения WidgetLayoutName.c:41
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.