54 if ( w > 0.62 && w < 3 )
90 if ( realPlayer && dummyPlayer )
95 if ( hca && realPlayer.m_InjuryHandler )
96 hca.SetInjured(realPlayer.m_InjuryHandler.GetInjuryAnimValue(), realPlayer.m_InjuryHandler.IsInjuryAnimEnabled());
bool MouseButtonDown(Widget w, int x, int y, int button)
void UpdateRotation(int mouse_x, int mouse_y, bool is_dragging)
ref PlayerPreviewWidget m_CharacterPanelWidget
bool MouseWheel(Widget w, int x, int y, int wheel)
void PlayerPreview(LayoutHolder parent)
void RefreshPlayerPreview()
vector m_CharacterOrientation
int m_CharacterScaleDelta
override void UpdateInterval()
proto native CGame GetGame()
proto native int GetMouseState(MouseState index)
proto void GetMousePos(out int x, out int y)
class HumanCommandWeapons HumanCommandAdditives()