84 {
85
87
90 if ( realPlayer && dummyPlayer )
91 {
92
94
95 if ( hca && realPlayer.m_InjuryHandler )
96 hca.SetInjured(realPlayer.m_InjuryHandler.GetInjuryAnimValue(), realPlayer.m_InjuryHandler.IsInjuryAnimEnabled());
97 }
98
100 {
101 int mouse_x;
102 int mouse_y;
103
105
107 {
109 }
110 else
111 {
114 }
115 }
116 }
void UpdateRotation(int mouse_x, int mouse_y, bool is_dragging)
ref PlayerPreviewWidget m_CharacterPanelWidget
proto native CGame GetGame()
proto native int GetMouseState(MouseState index)
proto void GetMousePos(out int x, out int y)
class HumanCommandWeapons HumanCommandAdditives()