◆ CAContinuousFill()
◆ CalcAndSetQuantity()
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EWaterSourceObjectType
Definition EWaterSourceObjectType.c:2
void SetACData(Param units)
Definition CABase.c:40
float m_SpentQuantity_total
Definition CAContinuousFill.c:5
float m_SpentQuantity
Definition CAContinuousFill.c:4
ref Param1< float > m_SpentUnits
Definition CAContinuousFill.c:9
static void FillContainerEnviro(ItemBase container, int liquid_type, float amount, bool inject_agents=false)
Definition Liquid.c:139
proto native CGame GetGame()
Перекрестные ссылки Liquid::FillContainerEnviro(), GetGame(), m_liquid_type, m_SpentQuantity, m_SpentQuantity_total, m_SpentUnits и CABase::SetACData().
◆ Cancel()
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void CalcAndSetQuantity()
Definition FireplaceBase.c:2622
const int UA_ERROR
Definition constants.c:455
const int UA_CANCEL
Definition constants.c:437
Перекрестные ссылки CalcAndSetQuantity(), UA_CANCEL и UA_ERROR.
◆ Execute()
◆ GetProgress()
◆ Interrupt()
◆ Setup()
◆ m_AdjustedQuantityFilledPerSecond
float m_AdjustedQuantityFilledPerSecond |
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◆ m_DefaultTimeStep
float m_DefaultTimeStep = 0.25 |
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◆ m_ItemQuantity
◆ m_liquid_type
◆ m_QuantityFilledPerSecond
float m_QuantityFilledPerSecond |
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◆ m_SpentQuantity
◆ m_SpentQuantity_total
float m_SpentQuantity_total |
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◆ m_SpentUnits
◆ m_TargetUnits
◆ m_TimeElpased
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/UserActionsComponent/ActionComponents/CAContinuousFill.c