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CAContinuousBase.c
См. документацию.
1
class
CAContinuousBase
:
CABase
2
{
3
override
bool
IsContinuousAction
()
//informs command callback whether action is looped or oneshot
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{
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return
true
;
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}
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void
OnCompletePogress
(
ActionData
action_data)
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{
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ActionContinuousBase
action =
ActionContinuousBase
.Cast(action_data.
m_Action
);
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if
(action)
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action.
OnFinishProgress
(action_data);
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}
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};
ActionContinuousBase::OnFinishProgress
void OnFinishProgress(ActionData action_data)
Определения
ActionContinuousBase.c:247
ActionContinuousBase
Определения
ActionContinuousBase.c:121
ActionData::m_Action
ref ActionBase m_Action
Определения
ActionBase.c:34
ActionData
Определения
ActionBase.c:22
CABase
Определения
CABase.c:2
CAContinuousBase::OnCompletePogress
void OnCompletePogress(ActionData action_data)
Определения
CAContinuousBase.c:8
CAContinuousBase::IsContinuousAction
override bool IsContinuousAction()
Определения
CAContinuousBase.c:3
CAContinuousBase
Определения
CAContinuousBase.c:2
Ishodniki
scripts
4_World
DayZ
Classes
UserActionsComponent
ActionComponents
CAContinuousBase.c
Создано системой
1.13.2