24 paper_item.RPCSingleParam(
ERPCs.RPC_READ_NOTE, text,
true,
m_ActionData.m_Player.GetIdentity());
54 super.OnUpdate(action_data);
56 if(!
g_Game.IsDedicatedServer())
67 if (action_data.m_Callback)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void RequestEndAction()
override void OnUpdate(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override void OnEndRequest(ActionData action_data)
override void OnStateChange(int pOldState, int pCurrentState)
override void CreateActionComponent()
override void EndActionComponent()
override WrittenNoteData GetWrittenNoteData()
DayZPlayerConstants
defined in C++
static const int STATE_NONE
undef state - not running anymore
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
static const int STATE_LOOP_LOOP