24 paper_item.RPCSingleParam(
ERPCs.RPC_READ_NOTE, text,
true,
m_ActionData.m_Player.GetIdentity());
54 super.OnUpdate(action_data);
56 if(!
GetGame().IsDedicatedServer())
67 if (action_data.m_Callback)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
override void RequestEndAction()
override void OnUpdate(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override void OnEndRequest(ActionData action_data)
override void OnStateChange(int pOldState, int pCurrentState)
override void CreateActionComponent()
override void EndActionComponent()
proto native UIManager GetUIManager()
override WrittenNoteData GetWrittenNoteData()
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static const int STATE_NONE
undef state - not running anymore
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
static const int STATE_LOOP_LOOP