Dayz 1.25
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Класс ActionReadPaper
+ Граф наследования:ActionReadPaper:

Закрытые члены

void ActionReadPaper ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override void OnUpdate (ActionData action_data)
 
override void OnEndRequest (ActionData action_data)
 
- Закрытые члены унаследованные от ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Подробное описание

Конструктор(ы)

◆ ActionReadPaper()

void ActionReadPaper ( )
inlineprivate
32 {
34 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE;
35 m_FullBody = true;
36 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_PRONE;
37 m_Text = "#read";
38 }
bool m_FullBody
Definition ActionBase.c:52
string m_Text
Definition ActionBase.c:49
int m_StanceMask
Definition ActionBase.c:53
Definition ActionReadPaper.c:2
int m_CommandUID
Definition AnimatedActionBase.c:135
m_CallbackClass
Definition AnimatedActionBase.c:137
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_StanceMask и m_Text.

Методы

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate
41 {
44 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCINonRuined.c:2
Definition CCTNone.c:2

Перекрестные ссылки m_ConditionItem и m_ConditionTarget.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate
47 {
48 return false;
49 }

◆ OnEndRequest()

override void OnEndRequest ( ActionData action_data)
inlineprivate
65 {
66 if (action_data.m_Callback)
67 {
68 action_data.m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT);
69 }
70 }
Definition EntityAI.c:95

◆ OnUpdate()

override void OnUpdate ( ActionData action_data)
inlineprivate
52 {
53 super.OnUpdate(action_data);
54
55 if(!GetGame().IsDedicatedServer())
56 {
57 if (action_data.m_State == UA_FINISHED && GetGame().GetUIManager() && !GetGame().GetUIManager().IsMenuOpen(MENU_NOTE))
58 {
59 ActionManagerClient.Cast(action_data.m_Player.GetActionManager()).RequestEndAction();
60 }
61 }
62 }
Definition ActionManagerClient.c:5
override void RequestEndAction()
Definition ActionManagerClient.c:264
proto native CGame GetGame()
const int MENU_NOTE
Definition constants.c:180
const int UA_FINISHED
Definition constants.c:436

Перекрестные ссылки GetGame(), MENU_NOTE, ActionManagerClient::RequestEndAction() и UA_FINISHED.


Объявления и описания членов класса находятся в файле: