38 {
39 EntityAI item_ingredient = action_data.m_MainItem;
40 EntityAI cover = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"EyePatch_Improvised");
41 action_data.m_MainItem.AddQuantity(-1);
42
43 MiscGameplayFunctions.TransferItemProperties(item_ingredient, cover);
44 }