101 float noiseMultiplier = 1.0;
103 noiseMultiplier = 2.0;
ref NoiseParams m_NoisePar
class NoiseSystem NoiseParams()
bool m_NoiseSystemInitialized
ref map< int, string > m_SoundToModeMap
NoiseSystem m_NoiseSystem
void ~VehicleHornComponent()
void GenerateHornAINoise(int hornType)
void RegisterSound(int mode, string soundSet)
bool InitializeNoiseSystem()
void VehicleHornComponent(notnull EntityAI parent)
ref EffectSound m_SoundEffect
Wrapper class for managing sound through SEffectManager.
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Manager class for managing Effect (EffectParticle, EffectSound)