Закрытые члены | |
| void | NoiseSystem () |
| void | ~NoiseSystem () |
| proto void | AddNoise (EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
| proto void | AddNoisePos (EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0) |
| proto void | AddNoiseTarget (vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier=1.0) |
| Will make a noise at that position which the AI will "see" for the duration of 'lifetime'. | |