33 for (
int i = 0; i < count; i++)
36 m_Data.Insert(data[i], entry);
proto native WorkspaceWidget GetWorkspace()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.