13 m_Root =
g_Game.GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/mods_menu/mods_menu_simple.layout", parent);
33 for (
int i = 0; i < count; i++)
36 m_Data.Insert(data[i], entry);
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.