80 int count = brightnessTarget.Count();
81 if ( count != dimSpeed.Count() || count != dimDuration.Count() || count != brightenSpeed.Count() || count != pause.Count())
ref array< ref array< float > > m_BrightenSpeedPatterns
void SetRandomBrightenSpeedLimits(float min, float max)
float m_DimBrigthnessDurationMax
void SetRandomDimSpeedLimits(float min, float max)
ref array< ref array< int > > m_BrightnessPatterns
ref array< ref array< float > > m_DurationPatterns
void SetRandomDurationLimits(float min, float max)
ref array< ref array< float > > m_PausePatterns
void SetRandomPauseDurationLimits(float min, float max)
float m_DimBrigthnessPauseMax
void SetRandomBrigthnessLimits(float min, float max)
void AddDimmingPattern(array< int > brightnessTarget, array< float > dimSpeed, array< float > dimDuration, array< float > brightenSpeed, array< float > pause)
ref array< ref array< float > > m_DimSpeedPatterns
void SetPatternQueueRepeat(int val)
float m_DimBrigthnessPauseMin
float m_DimBrigthnessDurationMin
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.