61 {
62 super.OnPlacementComplete( player, position, orientation );
63
64 PlayerBase pb = PlayerBase.Cast( player );
65
67 {
69 {
72 }
73 }
74 }
const int ECE_PLACE_ON_SURFACE
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto native CGame GetGame()