См. определение в файле CleanWeapon.c строка 3
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bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
DayZPlayerConstants
defined in C++
Перекрестные ссылки InsertIngredient(), m_AnimationLength, m_IngredientAddHealth, m_IngredientAddQuantity, m_IngredientDestroy, m_IngredientSetHealth, m_IngredientUseSoftSkills, m_IsInstaRecipe, m_MaxDamageIngredient, m_MaxQuantityIngredient, m_MinDamageIngredient, m_MinQuantityIngredient, m_Name и m_Specialty.