1017 {
1018 PPEManagerStatic.CreateManagerStatic();
1019
1020#ifdef PLATFORM_CONSOLE
1022#endif
1024
1026
1027 #ifdef DEVELOPER
1029 #endif
1030
1032 {
1036
1038 }
1039
1041
1043
1044 string tmp;
1046 {
1048 }
1049
1051 {
1053 }
1054
1055
1058
1060
1061 #ifndef NO_GUI
1063 {
1065 }
1066
1068 {
1070 }
1071
1073 #endif
1074
1076 Component.Init();
1077 CachedObjectsParams.Init();
1078 CachedObjectsArrays.Init();
1079 BleedChanceData.InitBleedChanceData();
1081
1083
1084#ifdef ROBOCLIENT
1085 string roboclientValue;
1087 {
1088 m_IsRoboclient = true;
1089 }
1090#endif
1091
1092#ifndef SERVER
1094#endif
1095
1097
1098 string path =
"cfgVehicles";
1099 string child_name = "";
1101
1102 for (int p = 0; p < count; ++p)
1103 {
1105
1107 continue;
1108
1109 if (!
IsKindOf(child_name,
"SurvivorBase"))
1110 continue;
1111
1112#ifdef USER_kumarjac
1113 if (child_name == "SurvivorF_Keiko")
1114 continue;
1115#endif
1116
1118 }
1119
1122 }
void LoadingScreen(DayZGame game)
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
ref TimerQueue m_timerQueue[CALL_CATEGORY_COUNT]
ref array< string > m_CharClassNames
ref DayZProfilesOptions m_DayZProfileOptions
override ScriptCallQueue GetCallQueue(int call_category)
bool IsKindOf(string cfg_class_name, string cfg_parent_name)
Returns is class name inherited from parent class name.
ref ScriptInvoker m_postUpdateQueue[CALL_CATEGORY_COUNT]
bool m_early_access_dialog_accepted
proto native bool GetModToBeReported()
proto native void SetMainMenuWorld(string world)
static bool m_ReportModded
ref ScriptCallQueue m_callQueue[CALL_CATEGORY_COUNT]
proto native int ConfigGetInt(string path)
Get int value from config on path.
const int MISSION_STATE_GAME
ref ScriptInvoker m_updateQueue[CALL_CATEGORY_COUNT]
UIScriptedMenu m_keyboard_handler
void RefreshMouseCursorVisibility()
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
ref DragQueue m_dragQueue
proto bool CommandlineGetParam(string name, out string value)
Get command line parameter value.
ref LoadingScreen m_loading
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...