993 {
994 PPEManagerStatic.CreateManagerStatic();
995
996#ifdef PLATFORM_CONSOLE
998#endif
1000
1002
1003 #ifdef DEVELOPER
1005 #endif
1006
1008 {
1012
1014 }
1015
1017
1019
1020 string tmp;
1022 {
1024 }
1025
1027 {
1029 }
1030
1031
1034
1036
1037 #ifndef NO_GUI
1039 {
1041 }
1042
1044 {
1046 }
1047
1049 #endif
1050
1052 Component.Init();
1053 CachedObjectsParams.Init();
1054 CachedObjectsArrays.Init();
1055 BleedChanceData.InitBleedChanceData();
1057
1059
1062
1063 string path =
"cfgVehicles";
1064 string child_name = "";
1066
1067 for (int p = 0; p < count; ++p)
1068 {
1070
1073 }
1074
1077 }
void LoadingScreen(DayZGame game)
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
ref TimerQueue m_timerQueue[CALL_CATEGORY_COUNT]
ref array< string > m_CharClassNames
ref DayZProfilesOptions m_DayZProfileOptions
override ScriptCallQueue GetCallQueue(int call_category)
bool IsKindOf(string cfg_class_name, string cfg_parent_name)
Returns is class name inherited from parent class name.
ref ScriptInvoker m_postUpdateQueue[CALL_CATEGORY_COUNT]
bool m_early_access_dialog_accepted
proto native bool GetModToBeReported()
proto native void SetMainMenuWorld(string world)
static bool m_ReportModded
ref ScriptCallQueue m_callQueue[CALL_CATEGORY_COUNT]
proto native int ConfigGetInt(string path)
Get int value from config on path.
const int MISSION_STATE_GAME
ref ScriptInvoker m_updateQueue[CALL_CATEGORY_COUNT]
UIScriptedMenu m_keyboard_handler
void RefreshMouseCursorVisibility()
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
ref DragQueue m_dragQueue
proto bool CommandlineGetParam(string name, out string value)
Get command line parameter value.
ref LoadingScreen m_loading
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...