DayZ 1.30
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◆ DeferredInit()

void CGame::DeferredInit ( )
inlineprivate

См. определение в файле DayZGame.c строка 1136

1137 {
1138 GameOptions opt = new GameOptions();
1139 opt.Initialize();
1140
1141#ifndef NO_GUI
1143#endif
1144
1146
1152
1153 PPEManagerStatic.GetPPEManager().Init();
1155 }
float m_volume_music
Определения DayZGame.c:978
float m_volume_VOIP
Определения DayZGame.c:979
float m_volume_radio
Определения DayZGame.c:980
proto native AbstractSoundScene GetSoundScene()
static float GetUserFOVFromConfig()
Определения DayZGame.c:3883
float m_volume_sound
Определения DayZGame.c:976
float m_volume_speechEX
Определения DayZGame.c:977
float m_UserFOV
Определения DayZGame.c:968
proto native Input GetInput()
MenuDefaultCharacterData GetMenuDefaultCharacterData(bool fill_data=true)
Определения Global/game.c:1592
proto native void Initialize()
Initializes option values with the current users settings.
void UpdateConnectedInputDeviceList()
currently lists only available Gamepad, Mouse, and Keyboard. Extendable as needed.
Определения input.c:235
proto native float GetVOIPVolume()
proto native float GetMusicVolume()
proto native float GetSoundVolume()
proto native float GetRadioVolume()
proto native float GetSpeechExVolume()

Перекрестные ссылки GetInput(), GetMenuDefaultCharacterData(), AbstractSoundScene::GetMusicVolume(), PPEManagerStatic::GetPPEManager(), AbstractSoundScene::GetRadioVolume(), GetSoundScene(), AbstractSoundScene::GetSoundVolume(), AbstractSoundScene::GetSpeechExVolume(), GetUserFOVFromConfig(), AbstractSoundScene::GetVOIPVolume(), GameOptions::Initialize(), m_UserFOV, m_volume_music, m_volume_radio, m_volume_sound, m_volume_speechEX, m_volume_VOIP и Input::UpdateConnectedInputDeviceList().

Используется в DayZGame().