DayZ 1.29
DayZ Explorer by KGB
 
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◆ GlobalsInit()

void CGame::GlobalsInit ( )
inlineprivate

См. определение в файле DayZGame.c строка 1123

1124 {
1125 if (GetCEApi())
1126 {
1127 m_IsWorldWetTempUpdateEnabled = (GetCEApi().GetCEGlobalInt("WorldWetTempUpdate") == 1);
1128
1129 m_FoodDecayModifier = GetCEApi().GetCEGlobalFloat("FoodDecay");
1130
1131 //check for legacy INT format, if value == float.MIN when read as FLOAT, it is of type INT, so we read it as such below
1132 if (m_FoodDecayModifier == float.MIN)
1133 {
1134 m_FoodDecayModifier = GetCEApi().GetCEGlobalInt("FoodDecay");
1135 }
1136 }
1137
1138 //we need to perform the load here as some objects behaving correctly after spawn is dependent on CE being initialized before spawning them
1139 ObjectSpawnerHandler.OnGameplayDataHandlerLoad();
1140 }
proto native CEApi GetCEApi()
Get the CE API.
const int MIN
Определения EnConvert.c:28
float m_FoodDecayModifier
Определения DayZGame.c:938
bool m_IsWorldWetTempUpdateEnabled
Определения DayZGame.c:936

Перекрестные ссылки GetCEApi(), m_FoodDecayModifier, m_IsWorldWetTempUpdateEnabled, MIN и ObjectSpawnerHandler::OnGameplayDataHandlerLoad().

Используется в DayZGame().