DayZ 1.30
DayZ Explorer by KGB
 
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◆ GlobalsInit()

void CGame::GlobalsInit ( )
inlineprivate

См. определение в файле DayZGame.c строка 1158

1159 {
1160 if (GetCEApi())
1161 {
1162 m_IsWorldWetTempUpdateEnabled = (GetCEApi().GetCEGlobalInt("WorldWetTempUpdate") == 1);
1163
1164 m_FoodDecayModifier = GetCEApi().GetCEGlobalFloat("FoodDecay");
1165
1166 //check for legacy INT format, if value == float.MIN when read as FLOAT, it is of type INT, so we read it as such below
1167 if (m_FoodDecayModifier == float.MIN)
1168 {
1169 m_FoodDecayModifier = GetCEApi().GetCEGlobalInt("FoodDecay");
1170 }
1171 }
1172
1173 //we need to perform the load here as some objects behaving correctly after spawn is dependent on CE being initialized before spawning them
1174 ObjectSpawnerHandler.OnGameplayDataHandlerLoad();
1175 }
proto native CEApi GetCEApi()
Get the CE API.
const int MIN
Определения EnConvert.c:28
float m_FoodDecayModifier
Определения DayZGame.c:955
bool m_IsWorldWetTempUpdateEnabled
Определения DayZGame.c:953

Перекрестные ссылки GetCEApi(), m_FoodDecayModifier, m_IsWorldWetTempUpdateEnabled, MIN и ObjectSpawnerHandler::OnGameplayDataHandlerLoad().

Используется в DayZGame().