708 {
710
711 m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets(
"gui/layouts/loading.layout");
714
720
723
724 string tmp;
727 {
729 }
730 m_WidgetRoot.FindAnyWidget(
"notification_root").Show(
false);
731
732 #ifdef PLATFORM_CONSOLE
733 #ifdef PLATFORM_XBOX
734 #ifdef BUILD_EXPERIMENTAL
736 if (expNotification)
737 {
738 expNotification.Show(true);
739 }
740 #endif
741 #endif
742 #endif
743
747
750
751
752 game.GetBacklit().LoadingAnim();
753
756 }
ImageWidget m_ImageLogoCorner
ImageWidget m_ImageLoadingIcon
ImageWidget m_ImageWidgetBackground
TextWidget m_TextWidgetTitle
TextWidget m_ModdedWarning
ProgressBarWidget m_ProgressLoading
ImageWidget m_ImageLogoMid
TextWidget m_TextWidgetStatus
ImageWidget m_ImageBackground
class DayZProfilesOptions m_WidgetRoot
TextWidget m_ProgressText
Super root of all classes in Enforce script.
static proto native void SetUserData(Widget inst)
static proto native void SetProgressData(Widget inst)
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.