726 {
728
729 m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets(
"gui/layouts/loading.layout");
732
738
741
742 string tmp;
745 {
747 }
748
750 bool isXBoxExperimental = false;
751 #ifdef PLATFORM_XBOX
752 #ifdef BUILD_EXPERIMENTAL
753 isXBoxExperimental = true;
754 #endif
755 #endif
756 #ifdef PLATFORM_MSSTORE
757 #ifdef BUILD_EXPERIMENTAL
758 isXBoxExperimental = true;
759 #endif
760 #endif
761 expNotification.Show(isXBoxExperimental);
762
766
769
770
771 game.GetBacklit().LoadingAnim();
772
775 }
ImageWidget m_ImageLogoCorner
ImageWidget m_ImageLoadingIcon
ImageWidget m_ImageWidgetBackground
TextWidget m_TextWidgetTitle
TextWidget m_ModdedWarning
ProgressBarWidget m_ProgressLoading
ImageWidget m_ImageLogoMid
TextWidget m_TextWidgetStatus
ImageWidget m_ImageBackground
class DayZProfilesOptions m_WidgetRoot
TextWidget m_ProgressText
Super root of all classes in Enforce script.
static proto native void SetUserData(Widget inst)
static proto native void SetProgressData(Widget inst)
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.