710 {
712
713 m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets(
"gui/layouts/loading.layout");
716
722
725
726 string tmp;
729 {
731 }
732 m_WidgetRoot.FindAnyWidget(
"notification_root").Show(
false);
733
734 #ifdef PLATFORM_CONSOLE
735 #ifdef PLATFORM_XBOX
736 #ifdef BUILD_EXPERIMENTAL
738 if (expNotification)
739 {
740 expNotification.Show(true);
741 }
742 #endif
743 #endif
744 #endif
745
749
752
753
754 game.GetBacklit().LoadingAnim();
755
758 }
ImageWidget m_ImageLogoCorner
ImageWidget m_ImageLoadingIcon
ImageWidget m_ImageWidgetBackground
TextWidget m_TextWidgetTitle
TextWidget m_ModdedWarning
ProgressBarWidget m_ProgressLoading
ImageWidget m_ImageLogoMid
TextWidget m_TextWidgetStatus
ImageWidget m_ImageBackground
class DayZProfilesOptions m_WidgetRoot
TextWidget m_ProgressText
Super root of all classes in Enforce script.
static proto native void SetUserData(Widget inst)
static proto native void SetProgressData(Widget inst)
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.