288 {
289 super.OnAnimationEvent(action_data);
290 FishingActionData actionDataFishing = FishingActionData.Cast(action_data);
291
292 switch (action_data.m_DelayedAnimationEventID)
293 {
294 case UAFishingConstants.EVENT_SPLASH_SIGNAL:
296 break;
297
298 case UAFishingConstants.EVENT_ANIMATE_ROD_CLOSE:
299 actionDataFishing.AnimateRod(false,false);
300 break;
301 }
302 }
void PlaySplashEffectSynced(FishingActionData actionDataFishing)