363 {
364 ActionContinuousBaseCB callback;
365 if (Class.CastTo(callback, action_data.
m_Callback))
366 {
367 switch (callback.GetState())
368 {
372 FishingActionData data;
373 if (Class.CastTo(data,action_data))
374 {
376 if (data.m_FishingResult != -1)
378 }
379 break;
380
381 default:
382 super.OnEndInput(action_data);
384 break;
385 }
386 }
387 }
override void EndActionComponent()
int EvaluateFishingResult(ActionData action_data)
Player input reaction evaluation.
class HumanAnimInterface HumanCommandActionCallback()