358 {
359 ActionContinuousBaseCB callback;
360 if (Class.CastTo(callback, action_data.m_Callback))
361 {
362 switch (callback.GetState())
363 {
367 FishingActionData data;
368 if (Class.CastTo(data,action_data))
369 {
371 if (data.m_FishingResult != -1)
373 }
374 break;
375
376 default:
377 super.OnEndInput(action_data);
379 break;
380 }
381 }
382 }
override void EndActionComponent()
int EvaluateFishingResult(ActionData action_data)
Player input reaction evaluation.
class HumanAnimInterface HumanCommandActionCallback()