Dayz 1.25
Dayz Code Explorer by KGB
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Структуры данных | |
class | MineActionData |
class | ActionMineBase |
Функции | |
override void | CreateActionComponent () |
ActionMineBase ActionContinuousBase | ActionMineTree () |
override ActionData | CreateActionData () |
override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
string | GetYieldName (PlayerBase player, ActionTarget target, ItemBase item) |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | CanContinue (ActionData action_data) |
not checking target damage anymore, callback takes care of that | |
override void | OnFinishProgressServer (ActionData action_data) |
Переменные | |
MineActionData | TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
EHarvestType | m_HarvestType = EHarvestType.NORMAL |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
ActionMineBase ActionContinuousBase ActionMineTree | ( | ) |
Перекрестные ссылки TIME_BETWEEN_MATERIAL_DROPS_DEFAULT.
override bool CanContinue | ( | ActionData | action_data | ) |
not checking target damage anymore, callback takes care of that
Перекрестные ссылки ActionConditionContinue() и m_ConditionItem.
override ActionData CreateActionData | ( | ) |
string GetYieldName | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
override void OnActionInfoUpdate | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
Перекрестные ссылки m_ConditionItem, m_ConditionTarget и UAMaxDistances::SMALL.
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Перекрестные ссылки m_SpecialtyWeight.
EHarvestType m_HarvestType = EHarvestType.NORMAL |
Используется в ActionMineTreeBark::ActionMineTreeBark().
MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
Используется в ActionMineTree().