DayZ 1.27
DayZ Explorer by KGB
 
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Файл ActionMineTree.c

См. исходные тексты.

Структуры данных

class  MineActionData
 
class  ActionMineBase
 

Функции

override void CreateActionComponent ()
 
ActionMineBase ActionContinuousBase ActionMineTree ()
 
override ActionData CreateActionData ()
 
override bool CanBeUsedInFreelook ()
 
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
 
string GetYieldName (PlayerBase player, ActionTarget target, ItemBase item)
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool CanContinue (ActionData action_data)
 not checking target damage anymore, callback takes care of that
 
override void OnExecuteServer (ActionData action_data)
 
override bool HasMultipleExecution (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Переменные

MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4
 
EHarvestType m_HarvestType = EHarvestType.NORMAL