Структуры данных | |
class | MineActionData |
class | ActionMineBase |
Функции | |
override void | CreateActionComponent () |
ActionMineBase ActionContinuousBase | ActionMineTree () |
override ActionData | CreateActionData () |
override bool | CanBeUsedInFreelook () |
override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
string | GetYieldName (PlayerBase player, ActionTarget target, ItemBase item) |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | CanContinue (ActionData action_data) |
not checking target damage anymore, callback takes care of that | |
override void | OnExecuteServer (ActionData action_data) |
override bool | HasMultipleExecution (ActionData action_data) |
override void | OnEndServer (ActionData action_data) |
Переменные | |
MineActionData | TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
EHarvestType | m_HarvestType = EHarvestType.NORMAL |