96 {
97 if (!action_data.m_Player.IsPlayerInStance(action_data.m_PossibleStanceMask) || !m_ConditionItem || !m_ConditionItem.CanContinue(action_data.m_Player,action_data.m_MainItem))
98 return false;
99
101 }
102
104 {
107 {
109 }
110 else
111 {
override bool ActionConditionContinue(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
static int CreateParticleServer(vector pos, EffecterParameters parameters)
returns unique effecter ID
static void ReactivateParticleServer(int effecterID)
Manager class for managing Effect (EffectParticle, EffectSound)