102 {
104 {
106 }
108
136 }
ref map< int, ref PPEClassBase > m_PPEClassMap
void RegisterPPEClass(PPEClassBase material_class)
Registeres material class and creates data structure within.
ChromAber - PostProcessEffectType.ChromAber.
ColorGrading - PostProcessEffectType.ColorGrading.
Colors - PostProcessEffectType.Colors.
DOF postprocess, does not directly use materials.
DepthOfField - PostProcessEffectType.DepthOfField.
Distort - PostProcessEffectType.Distort.
DynamicBlur - PostProcessEffectType.DynamicBlur.
EV postprocess, does not directly use materials.
Eye Accomodation postprocess, does not directly use materials.
FXAA - PostProcessEffectType.FXAA.
FilmGrain - PostProcessEffectType.FilmGrain.
GaussFilter - PostProcessEffectType.GaussFilter.
Ghost - PostProcessEffectType.Ghost.
Glow - PostProcessEffectType.Glow.
GodRays - PostProcessEffectType.GodRays.
HBAO - PostProcessEffectType.HBAO.
g_Game.NightVissionLightParams, does not directly use materials. Controls light multiplication and fi...
Dummy class - PostProcessEffectType.None.
RadialBlur - PostProcessEffectType.RadialBlur.
Rain - PostProcessEffectType.Rain.
SMAA - PostProcessEffectType.SMAA.
SSAO - PostProcessEffectType.SSAO.
SunMask - PostProcessEffectType.SunMask.
UnderWater - PostProcessEffectType.UnderWater.
WetDistort - PostProcessEffectType.WetDistort.