DayZ 1.27
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PPERotBlur.c
См. документацию.
1
3{
4 static const int PARAM_POWER = 0;
5 static const int PARAM_MINANGLEPERSEC = 1;
6 static const int PARAM_MAXANGLEPERSEC = 2;
7 static const int PARAM_MINDEPTH = 3;
8 static const int PARAM_MAXDEPTH = 4;
9
11 {
12 return PostProcessEffectType.RotBlur;
13 }
14
15 override string GetDefaultMaterialPath()
16 {
17 return "Graphics/Materials/postprocess/rotblur";
18 }
19
21 {
22 RegisterParameterScalarFloat(PARAM_POWER,"Power",0.0,0.0,0.09);
23 RegisterParameterScalarFloat(PARAM_MINANGLEPERSEC,"MinAnglePerSec",10.0,0.0,180.0);
24 RegisterParameterScalarFloat(PARAM_MAXANGLEPERSEC,"MaxAnglePerSec",100.0,0.0,180.0);
25 RegisterParameterScalarFloat(PARAM_MINDEPTH,"MinDepth",2.5,0.0,5.0);
26 RegisterParameterScalarFloat(PARAM_MAXDEPTH,"MaxDepth",4.5,0.0,50.0);
27 }
28}
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Определения PPEMatClassesBase.c:77
void PPEClassBase(string mat_path_override="")
Определения PPEMatClassesBase.c:14
static const int PARAM_MAXANGLEPERSEC
Определения PPERotBlur.c:6
static const int PARAM_MINDEPTH
Определения PPERotBlur.c:7
static const int PARAM_MAXDEPTH
Определения PPERotBlur.c:8
static const int PARAM_POWER
Определения PPERotBlur.c:4
override int GetPostProcessEffectID()
Определения PPERotBlur.c:10
override string GetDefaultMaterialPath()
Определения PPERotBlur.c:15
static const int PARAM_MINANGLEPERSEC
Определения PPERotBlur.c:5
override void RegisterMaterialParameters()
Определения PPERotBlur.c:20
Rotation Blur.
Определения PPERotBlur.c:3
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72