DayZ
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PPESunMask.c
См. документацию.
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//A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays
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class
PPESunMask
:
PPEClassBase
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{
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/*
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static const int PARAM_INTENSITY = 0;
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static const int PARAM_SUNSIZE = 1;
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static const int PARAM_VSTREAKINT = 2;
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static const int PARAM_DSTREAKINT = 3;
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static const int PARAM_SUNMASK = 4;
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*/
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override
int
GetPostProcessEffectID
()
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{
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return
PostProcessEffectType
.SunMask;
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}
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override
string
GetDefaultMaterialPath
()
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{
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return
""
;
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}
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/*override void RegisterMaterialParameters()
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{
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RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0);
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RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0);
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RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0);
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RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0);
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//RegisterParameterResource(PARAM_SUNMASK,"SunMask","");
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}*/
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}
PPEClassBase::PPEClassBase
void PPEClassBase(string mat_path_override="")
Определения
PPEMatClassesBase.c:14
PPESunMask::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Определения
PPESunMask.c:17
PPESunMask::GetPostProcessEffectID
override int GetPostProcessEffectID()
Определения
PPESunMask.c:12
PPESunMask
SunMask - PostProcessEffectType.SunMask.
Определения
PPESunMask.c:4
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Определения
EnWorld.c:72
Ishodniki
scripts
3_Game
PPEManager
Materials
MatClasses
PPESunMask.c
Создано системой
1.13.2