DayZ 1.27
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PPEUnderWater.c
См. документацию.
1
3{
4 static const int PARAM_RSINTENSITY = 0;
5 static const int PARAM_RSPLANEDIST = 1;
6 static const int PARAM_RSDEPTHDECREASE = 2;
7 static const int PARAM_RSUVSCALE = 3;
8 static const int PARAM_WATERPLANELUM = 4;
9
11 {
12 return PostProcessEffectType.UnderWater;
13 }
14
15 override string GetDefaultMaterialPath()
16 {
17 return "Graphics/Materials/postprocess/uw";
18 }
19
21 {
22 RegisterParameterScalarFloat(PARAM_RSINTENSITY,"RayShaftsIntensity",0.0,-0.2,0.2);
23 RegisterParameterScalarFloat(PARAM_RSPLANEDIST,"RayShaftsPlaneDistance",1.0,0.1,4.0);
24 RegisterParameterScalarFloat(PARAM_RSDEPTHDECREASE,"RayShaftsDepthDecrease",2.5,1.0,100.0);
25 RegisterParameterScalarFloat(PARAM_RSUVSCALE,"RayShaftsUVScale",2.0,0.1,10.0);
26 RegisterParameterScalarFloat(PARAM_WATERPLANELUM,"WaterPlaneLuminance",0.05,0.001,0.5);
27 }
28};
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Определения PPEMatClassesBase.c:77
void PPEClassBase(string mat_path_override="")
Определения PPEMatClassesBase.c:14
static const int PARAM_RSDEPTHDECREASE
Определения PPEUnderWater.c:6
static const int PARAM_WATERPLANELUM
Определения PPEUnderWater.c:8
static const int PARAM_RSUVSCALE
Определения PPEUnderWater.c:7
override int GetPostProcessEffectID()
Определения PPEUnderWater.c:10
static const int PARAM_RSINTENSITY
Определения PPEUnderWater.c:4
static const int PARAM_RSPLANEDIST
Определения PPEUnderWater.c:5
override string GetDefaultMaterialPath()
Определения PPEUnderWater.c:15
override void RegisterMaterialParameters()
Определения PPEUnderWater.c:20
UnderWater - PostProcessEffectType.UnderWater.
Определения PPEUnderWater.c:3
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72