DayZ 1.27
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PPEGodRays.c
См. документацию.
1
3{
4 static const int PARAM_INTENSITY = 0;
5 static const int PARAM_SUNVISIBLE = 1;
6 static const int PARAM_OVERBURNINTENSITY = 2;
7 static const int PARAM_OVERBURNSTART = 3;
8 static const int PARAM_OVERBURNEND = 4;
9 //static const int PARAM_SUNMASKMAT = 5; //Warning, not to be used until DECLARE_RESOURCE_NAME solution is implemented!
10
11 static const int L_0_GLASSES = 100;
12
14 {
15 return PostProcessEffectType.GodRays;
16 }
17
18 override string GetDefaultMaterialPath()
19 {
20 return "Graphics/Materials/postprocess/godrayssun";
21 }
22
24 {
27 RegisterParameterScalarFloat(PARAM_OVERBURNINTENSITY,"OverBurnIntensity",0.25,0,1);
28 RegisterParameterScalarFloat(PARAM_OVERBURNSTART,"OverBurnStart",0.025,0,1);
29 RegisterParameterScalarFloat(PARAM_OVERBURNEND,"OverBurnEnd",0.175,0,1);
30
31 //TODO
32 //SunMaskMat - DECLARE_RESOURCE_NAME
33 }
34}
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Определения PPEMatClassesBase.c:77
void PPEClassBase(string mat_path_override="")
Определения PPEMatClassesBase.c:14
static const int PARAM_OVERBURNEND
Определения PPEGodRays.c:8
override int GetPostProcessEffectID()
Определения PPEGodRays.c:13
override string GetDefaultMaterialPath()
Определения PPEGodRays.c:18
static const int PARAM_INTENSITY
Определения PPEGodRays.c:4
override void RegisterMaterialParameters()
Определения PPEGodRays.c:23
static const int L_0_GLASSES
Определения PPEGodRays.c:11
static const int PARAM_SUNVISIBLE
Определения PPEGodRays.c:5
static const int PARAM_OVERBURNINTENSITY
Определения PPEGodRays.c:6
static const int PARAM_OVERBURNSTART
Определения PPEGodRays.c:7
GodRays - PostProcessEffectType.GodRays.
Определения PPEGodRays.c:3
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72