Dayz 1.25
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Класс PPEExposureNative

EV postprocess, does not directly use materials. Подробнее...

+ Граф наследования:PPEExposureNative:

Закрытые члены

override int GetPostProcessEffectID ()
 
override void RegisterMaterialParameters ()
 
override void SetFinalParameterValue (int parameter_idx)
 Overriden to handle the specific exception.
 
- Закрытые члены унаследованные от PPEClassBase
void PPEClassBase (string mat_path_override="")
 
void Init (string mat_path_override="")
 
void CreateMaterial ()
 
Material GetMaterial ()
 
void CreateDataStructure ()
 
void RegisterMaterialParameters ()
 inserted into associative array by parameter int value, parameter registration order does not matter (still ordered, though)
 
void RegisterParameterScalarBool (int idx, string parameter_name, bool default_value)
 
void RegisterParameterScalarInt (int idx, string parameter_name, int default_value, int min, int max)
 
void RegisterParameterScalarFloat (int idx, string parameter_name, float default_value, float min, float max)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterScalarFloatEx (int idx, string parameter_name, float default_value, float min, float max, typename type)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterColor (int idx, string parameter_name, float r, float g, float b, float a)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterColorEx (int idx, string parameter_name, float r, float g, float b, float a, typename type)
 WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values the renderer can handle! When in doubt, try some higher/lower values...
 
void RegisterParameterVector (int idx, string parameter_name, array< float > default_values)
 
void RegisterParameterTexture (int idx, string parameter_name, string default_path)
 
void RegisterParameterResource (int idx, string parameter_name, string default_path)
 
void InsertParamValueData (PPERequestParamDataBase request_data)
 Distributes requester data to the material class structure and links them to appropriate parameter.
 
void RemoveRequest (int req_idx)
 unused, see 'RemoveActiveRequestFromMaterials' for more info
 
void OnUpdate (float timeslice, int order)
 generic update method, take care when overriding!
 
void SetFinalParameterValue (int parameter_idx)
 Clamps the values being set to defaults, if there is no request setting non-zero values on the parameter.
 
void ApplyValueChanges ()
 
void InsertUpdatedParameter (int mat_id)
 
void ParamUpdateRemove (int parameter_idx)
 Queue selected parameter for removal from the update queue.
 
void SetParameterUpdating (int order, int parameter_id)
 Queue specific parameter of this material to update.
 
void ParamUpdateQueueCleanup (int order)
 
string GetDefaultMaterialPath ()
 override this if you want to use different path by default; '.emat' is appended automatically
 
void ChangeMaterialPathUsed (string path)
 
string GetCurrentMaterialPath ()
 
int GetPostProcessEffectID ()
 Overriden in all material classes!
 
PPEMatClassParameterCommandData GetParameterCommandData (int parameter_idx)
 Some PP effects are handled as hard-coded exceptions, outside of material system. Default == PPEExceptions.NONE (systemic behaviour)
 
void DbgPrnt (string text)
 

Закрытые статические данные

static const int PARAM_INTENSITY = 0
 
static const int L_0_NVG_OPTIC = 100
 
static const int L_0_NVG_GOGGLES = 200
 
static const int L_0_NVG_OFF = 300
 
static const int L_0_FLASHBANG = 400
 
static const int L_0_BURLAP = 500
 
static const int L_0_DEATH = 1000
 

Дополнительные унаследованные члены

- Закрытые данные унаследованные от PPEClassBase
PPEManager m_Manager
 
string m_MaterialPath = ""
 
Material m_Material
 
ref map< int, ref array< int > > m_ParameterUpdateQueueMap
 
ref array< intm_ParameterRemovalQueue
 
ref array< intm_UpdatedParameters
 
ref map< int, ref PPEMatClassParameterCommandDatam_MaterialParamMapStructure
 

Подробное описание

EV postprocess, does not directly use materials.

Методы

◆ GetPostProcessEffectID()

override int GetPostProcessEffectID ( )
inlineprivate
18 {
19 return PPEExceptions.EXPOSURE;
20 }
PPEExceptions
Definition PPEConstants.c:42

◆ RegisterMaterialParameters()

override void RegisterMaterialParameters ( )
inlineprivate
23 {
24 RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.0,-100.0,100.0); //no real range, it seems. -100..100 used
25 }
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition PPEMatClassesBase.c:77
static const int PARAM_INTENSITY
Definition PPEExposureNative.c:8

Перекрестные ссылки PARAM_INTENSITY и PPEClassBase::RegisterParameterScalarFloat().

◆ SetFinalParameterValue()

override void SetFinalParameterValue ( int parameter_idx)
inlineprivate

Overriden to handle the specific exception.

29 {
31 float value_var_float = Param1<float>.Cast(values).param1;
32
33 g_Game.SetEVValue(value_var_float);
34 //DbgPrnt("PPEDebug | SetFinalParameterValue | PPEExposureNative | float val: " + value_var_float);
35 }
DayZGame g_Game
Definition DayZGame.c:3746
PPEMatClassParameterCommandData GetParameterCommandData(int parameter_idx)
Some PP effects are handled as hard-coded exceptions, outside of material system. Default == PPEExcep...
Definition PPEMatClassesBase.c:350
Param GetCurrentValues()
Careful, only actual values, WITHOUT string.
Definition PPEMatClassParameterCommandData.c:122
Definition EntityAI.c:95
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Definition param.c:12

Перекрестные ссылки g_Game, PPEMatClassParameterCommandData::GetCurrentValues() и PPEClassBase::GetParameterCommandData().

Поля

◆ L_0_BURLAP

const int L_0_BURLAP = 500
staticprivate

Используется в PPERequester_GameplayBase::OnStart().

◆ L_0_DEATH

const int L_0_DEATH = 1000
staticprivate

Используется в PPERequester_GameplayBase::OnStart().

◆ L_0_FLASHBANG

const int L_0_FLASHBANG = 400
staticprivate

◆ L_0_NVG_GOGGLES

const int L_0_NVG_GOGGLES = 200
staticprivate

Используется в PPERequester_GameplayBase::SetNVMode().

◆ L_0_NVG_OFF

const int L_0_NVG_OFF = 300
staticprivate

◆ L_0_NVG_OPTIC

const int L_0_NVG_OPTIC = 100
staticprivate

Используется в PPERequester_GameplayBase::SetNVMode().

◆ PARAM_INTENSITY


Объявления и описания членов класса находятся в файле: