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См. определение в файле DayZPlayerImplementFallDamage.c строка 93
Перекрестные ссылки AttachBleedingToZonesByHeight(), BLEEDING_CHANCE_HEIGHT_HIGH, BLEEDING_CHANCE_HEIGHT_LOW, BLEEDINGFEET_HEIGHT_LOW, BLEEDINGHANDS_HEIGHT_LOW, BLEEDINGLEGS_HEIGHT_LOW, BROKENLEGS_HEALTH_DAMAGE_MAX, BROKENLEGS_HEIGHT_HIGH, BROKENLEGS_HEIGHT_LOW, Math::Clamp(), DAMAGE_TYPE_ATTACHMENTS, DAMAGE_TYPE_GLOBAL, DAMAGE_TYPE_LEGS, DamageAttachedGear(), FALL_DAMAGE_AMMO_HEALTH, FALL_DAMAGE_AMMO_SHOCK, GetGame(), GLOVES_HEALTH_HEIGHT_HIGH, GLOVES_HEALTH_HEIGHT_LOW, HEALTH_HEIGHT_HIGH, HEALTH_HEIGHT_LOW, Math::InverseLerp(), m_FallDamageData, FallDamageData::m_Height, m_Player, PANTS_HEALTH_HEIGHT_HIGH, PANTS_HEALTH_HEIGHT_LOW, Randomize(), SHOCK_HEIGHT_HIGH, SHOCK_HEIGHT_LOW, SHOES_HEALTH_HEIGHT_HIGH, SHOES_HEALTH_HEIGHT_LOW и vector::Zero.