Структуры данных | |
| class | FallDamageData | 
Функции | |
| void | DayZPlayerImplementFallDamage (DayZPlayer pPlayer) | 
| float | GetHeight () | 
| int | GetLandType () | 
| void | HandleFallDamage (FallDamageData pData) | 
| float | Randomize (int pType, float pValue) | 
| void | AttachBleedingToZonesByHeight (notnull PlayerBase pPlayer) | 
| void | DamageAttachedGear (notnull PlayerBase pPlayer) | 
| void | HandleFallDamage (float pHeight) | 
| float | DamageCoef (float pHeight) |