Структуры данных | |
| class | FallDamageData |
Функции | |
| void | DayZPlayerImplementFallDamage (DayZPlayer pPlayer) |
| float | GetHeight () |
| int | GetLandType () |
| void | HandleFallDamage (FallDamageData pData) |
| float | Randomize (int pType, float pValue) |
| void | AttachBleedingToZonesByHeight (notnull PlayerBase pPlayer) |
| void | DamageAttachedGear (notnull PlayerBase pPlayer) |
| void | HandleFallDamage (float pHeight) |
| float | DamageCoef (float pHeight) |