Структуры данных | |
class | FallDamageData |
Функции | |
void | DayZPlayerImplementFallDamage (DayZPlayer pPlayer) |
float | GetHeight () |
int | GetLandType () |
void | HandleFallDamage (FallDamageData pData) |
float | Randomize (int pType, float pValue) |
void | AttachBleedingToZonesByHeight (notnull PlayerBase pPlayer) |
void | DamageAttachedGear (notnull PlayerBase pPlayer) |
void | HandleFallDamage (float pHeight) |
float | DamageCoef (float pHeight) |