177 {
179
180 int bleedingSelectionIndex;
181 BleedingSourcesManagerServer bleedingManager = pPlayer.GetBleedingManagerServer();
183 {
186 }
187
189 {
190
193 }
195 {
196
199 }
200 }
ref FallDamageData m_FallDamageData
static const string BLEEDING_FEET_SELECTIONS[2]
static const string BLEEDING_HANDS_SELECTIONS[2]
static const string BLEEDING_LEGS_SELECTIONS[2]
proto native CGame GetGame()
static proto int Randomize(int seed)
Sets the seed for the random number generator.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].