189 {
191
192 int bleedingSelectionIndex;
193 BleedingSourcesManagerServer bleedingManager = pPlayer.GetBleedingManagerServer();
195 {
198 }
199
201 {
202
205 }
207 {
208
211 }
212 }
ref FallDamageData m_FallDamageData
static const string BLEEDING_FEET_SELECTIONS[2]
static const string BLEEDING_HANDS_SELECTIONS[2]
static const string BLEEDING_LEGS_SELECTIONS[2]
static proto int Randomize(int seed)
Sets the seed for the random number generator.
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].