DayZ 1.27
DayZ Explorer by KGB
 
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◆ ActionCondition()

override bool ActionTurnOffWhileInHands::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

См. определение в файле ActionTurnOffWhileInHands.c строка 24

25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
45 }
46
47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
48 }
@ Roadflare
Определения EFireIgniteType.c:5
int m_CommandUID
Определения AnimatedActionBase.c:143
int m_CommandUIDProne
Определения AnimatedActionBase.c:144
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки ActionTarget, AnimatedActionBase::m_CommandUID и AnimatedActionBase::m_CommandUIDProne.