См. определение в файле CAContinuousRepeatStartEngine.c строка 8
9 {
10 if ( !action_data.m_Player )
11 {
13 }
14
15 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
16 if( vehCommand )
17 {
19
20 if ( trans )
21 {
22 Car car;
23 if ( Class.CastTo(car, trans) && car.EngineIsOn() )
24 {
26 }
27 }
28 }
29
31 {
35 }
36 else
37 {
43 }
44 }
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
ref Param1< float > m_SpentUnits
proto native Transport GetTransport()
Перекрестные ссылки ActionData, Class::CastTo(), HumanCommandVehicle::GetTransport(), CAContinuousRepeat::m_SpentUnits, CAContinuousRepeat::m_TimeElpased, CAContinuousRepeat::m_TimeToComplete, CAContinuousRepeat::m_TotalTimeElpased, CAContinuousBase::OnCompletePogress(), CABase::SetACData(), UA_ERROR, UA_FINISHED и UA_PROCESSING.