DayZ 1.30
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◆ GetParticleIDByName()

static int ParticleList::GetParticleIDByName ( string name)
inlinestaticprivate

Returns particle's ID based on the filename (without .ptc suffix)

См. определение в файле ParticleList.c строка 552

553 {
554 name.ToLower();
555
556 int id = ParticleList.NONE;
557 if (!m_ParticleNames.Find(name, id))
558 ErrorEx(string.Format("No particle registered with name: %1", name), ErrorExSeverity.WARNING);
559 return id;
560 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static ref map< string, int > m_ParticleNames
Определения ParticleList.c:14
ErrorExSeverity
Определения EnDebug.c:62
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx, m_ParticleNames, name и NONE.

Используется в WeaponParticlesBase::CheckParticleOverride(), AmmoEffects::GetAmmoParticleID(), GetExplosiveEffectData(), ParticleSource::GetParticleID(), Ammo_40mm_Smoke_ColorBase::OnVariablesSynchronized(), MiscEffects::PlayVegetationCollideParticles() и WeaponParticlesBase::WeaponParticlesBase().