adds automatic QuickBar handling Подробнее...
Граф наследования:ReplaceItemWithNewLambda:Закрытые члены | |
| void | TurnItemIntoItemLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
| void | SetTransferParams (bool transfer_agents=true, bool transfer_variables=true, bool transfer_health=true, bool exclude_quantity=false, float quantity_override=-1) |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| override void | VerifyItemTypeBySlotType () |
| if attaching from att.slot to att.slot, skips the change to "ground" version. Allows for correct property transfers. | |
| override void | OnSuccess (EntityAI new_item) |
| void | ReplaceItemWithNewLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| override void | OnSuccess (EntityAI new_item) |
Закрытые члены унаследованные от ReplaceItemWithNewLambdaBase | |
| bool | WantCreateNewEntity () |
| bool | CanExecuteLambda () |
| bool | PrepareLocations () |
| Step A. - prepare inventory locations. | |
| void | RemoveOldItemFromLocation () |
| Step B. - free location for new item @NOTE this operation does not delete the object, only removes it from inventory location. | |
| void | UndoRemoveOldItemFromLocation () |
| void | RemoveNetworkObjectInfo () |
| Step C. - remove network part of the object @NOTE this operation does not delete the object, only removes its network part (and deletes it on client) | |
| void | UndoRemoveNetworkObjectInfo () |
| EntityAI | CreateNewEntity () |
| Step D. - create new entity (LOCAL) with specified type. | |
| void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| Step E. copy properties from old object to the created one. | |
| void | DeleteOldEntity () |
| Step F. - deletes physically old item. | |
| void | CreateNetworkObjectInfo (EntityAI new_item) |
| Step G. - create NetworkObjectInfo for new item. | |
| void | OnSuccess (EntityAI new_item) |
| Step H. - notification on finish. | |
| void | OnAbort () |
| Step Out - notification on abort. | |
| void | Execute (HumanInventoryWithFSM fsm_to_notify=null) |
| string | DumpToString () |
Закрытые данные | |
| bool | m_TransferAgents |
| bool | m_TransferVariables |
| bool | m_TransferHealth |
| bool | m_ExcludeQuantity |
| float | m_quantity_override |
| PlayerBase | m_Player |
| int | m_IndexQB |
Закрытые данные унаследованные от ReplaceItemWithNewLambdaBase | |
| ref InventoryLocation | m_OldLocation |
| ref InventoryLocation | m_NewLocation |
| bool | m_RemoveFromLocationPassed = false |
adds automatic QuickBar handling
См. определение в файле MiscGameplayFunctions.c строка 1