if attaching from att.slot to att.slot, skips the change to "ground" version. Allows for correct property transfers. 
См. определение в файле MiscGameplayFunctions.c строка 46
   47    {
   49        {
   50            string str;
   51            int idx = -1;
   55            
   56            m_OldItem.ConfigGetTextArray(
"ChangeInventorySlot",inventory_slots);
 
   57            if (inventory_slots.Count() < 1) 
   58            {
   59                inventory_slots_idx.Insert(InventorySlots.GetSlotIdFromString(
m_OldItem.ConfigGetString(
"ChangeInventorySlot")));
 
   60                attach_types.Insert(
m_OldItem.ConfigGetString(
"ChangeIntoOnAttach"));
 
   61            }
   62            else 
   63            {
   64                inventory_slots_idx.Clear();
   65                for (int i = 0; i < inventory_slots.Count(); ++i)
   66                {
   67                    inventory_slots_idx.Insert(InventorySlots.GetSlotIdFromString(inventory_slots.Get(i)));
   68                }
   69                m_OldItem.ConfigGetTextArray(
"ChangeIntoOnAttach",attach_types);
 
   70            }
   71        
   73            str = attach_types.Get(inventory_slots_idx.Find(idx));
   74            if (str != "")
   75            {
   77            }
   78        }
   79    }
InventoryLocationType
types of Inventory Location
 
ref InventoryLocation m_NewLocation
 
array< string > TStringArray
 
 
Перекрестные ссылки InventorySlots::GetSlotIdFromString(), ReplaceItemWithNewLambdaBase::m_NewItemType, ReplaceItemWithNewLambdaBase::m_NewLocation и ReplaceItemWithNewLambdaBase::m_OldItem.