12 float height = max[1];
18 dbgShape.CreateMatrix( mat );
19 dbgShape.SetMatrix( mat );
21 dbgTargets.Insert( dbgShape );
proto native void SetCollisionCylinder(float radius, float height)
Sets collision cylinder for object.
override void EOnInit(IEntity other, int extra)
Trigger with cylinder shape.
static Shape DrawCylinder(vector pos, float radius, float height=1, int color=0x1fff7f7f, ShapeFlags flags=ShapeFlags.TRANSP|ShapeFlags.NOOUTLINE)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.