DayZ 1.27
DayZ Explorer by KGB
 
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ScriptedEntity.c
См. документацию.
3 BOX,
4 SPHERE,
6}
7
8class ScriptedEntity extends EntityAI
9{
17 proto native void SetClippingInfo(vector mins, vector maxs, float radius);
18
31 proto native void SetCollisionBox(vector mins, vector maxs);
32
42 proto native void SetCollisionSphere(float radius);
43
54 proto native void SetCollisionCylinder(float radius, float height);
55
57 proto native void SetTriggerShape(TriggerShape shape);
58
61
62 override bool IsInventoryVisible()
63 {
64 return false;
65 }
66};
class PASBroadcaster extends AdvancedCommunication IsInventoryVisible
Определения AdvancedCommunication.c:135
enum TriggerShape SetClippingInfo(vector mins, vector maxs, float radius)
Sets collision properties for object.
proto native void SetCollisionCylinder(float radius, float height)
Sets collision cylinder for object.
proto native void SetCollisionBox(vector mins, vector maxs)
Sets collision box for object.
proto native void SetCollisionSphere(float radius)
Sets collision sphere for object.
proto native void SetTriggerShape(TriggerShape shape)
Set the TriggerShape to be used, default is TriggerShape.BOX.
proto native TriggerShape GetTriggerShape()
Get the current TriggerShape.
TriggerShape
Определения ScriptedEntity.c:2
Определения Building.c:6
Определения EnConvert.c:106
@ SPHERE
Определения EnDebug.c:119
@ CYLINDER
Определения EnDebug.c:120
@ BOX
Определения EnWorld.c:190