17 m_Entity1 = j.GetInventory().CreateEntityInCargo(
"Rag");
18 EntityAI s =
m_Owner.GetInventory().CreateInInventory(
"TacticalShirt_Grey");
19 m_Entity2 = s.GetInventory().CreateEntityInCargo(
"Roadflare");
55 m_Entity1 = j.GetInventory().CreateEntityInCargo(
"Rag");
56 EntityAI s =
m_Owner.GetInventory().CreateInInventory(
"TacticalShirt_Grey");
57 m_Entity2 = s.GetInventory().CreateEntityInCargo(
"Roadflare");
94 m_Entity1 = j.GetInventory().CreateEntityInCargo(
"Rag");
95 EntityAI s =
m_Owner.GetInventory().CreateInInventory(
"TacticalShirt_Grey");
96 m_Entity2 = s.GetInventory().CreateEntityInCargo(
"Roadflare");
void botDebugPrint(string s)
represents event that triggers transition from state to state
void BotStateBase(Bot bot=NULL, BotStateBase parent=NULL)
nested state machine (or null)
override void OnUpdate(float dt)
void BotTestSwapG2H(Bot bot=NULL, BotStateBase parent=NULL)
override void OnEntry(BotEventBase e)
override void OnEntry(BotEventBase e)
void BotTestSwapInternal(Bot bot=NULL, BotStateBase parent=NULL)
override void OnUpdate(float dt)
override void OnUpdate(float dt)
void BotTestSwapInternalC2H(Bot bot=NULL, BotStateBase parent=NULL)
override void OnEntry(BotEventBase e)