14 {
15 super.OnEntry(e);
16 GameInventory ownerInventory =
m_Owner.GetInventory();
18 m_Entity1 = j.GetInventory().CreateEntityInCargo(
"Rag");
20 m_Entity2 = s.GetInventory().CreateEntityInCargo(
"Roadflare");
21 }
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
proto native EntityAI CreateAttachment(string typeName)
Create Entity of specified type as attachment of entity.