DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnEntry()

override void BotTestSwapInternal::OnEntry ( BotEventBase e)
inlineprivate

См. определение в файле Bot_Tests.c строка 13

14 {
15 super.OnEntry(e);
16 GameInventory ownerInventory = m_Owner.GetInventory();
17 EntityAI j = ownerInventory.CreateAttachment("Jeans_Blue");
18 m_Entity1 = j.GetInventory().CreateEntityInCargo("Rag");
19 EntityAI s = ownerInventory.CreateInInventory("TacticalShirt_Grey");
20 m_Entity2 = s.GetInventory().CreateEntityInCargo("Roadflare");
21 }
class LogManager EntityAI
PlayerBase m_Owner
Определения BotStates.c:12
EntityAI m_Entity2
Определения Bot_Tests.c:8
EntityAI m_Entity1
Определения Bot_Tests.c:7
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
proto native EntityAI CreateAttachment(string typeName)
Create Entity of specified type as attachment of entity.

Перекрестные ссылки GameInventory::CreateAttachment(), GameInventory::CreateInInventory(), m_Entity1, m_Entity2 и BotStateBase::m_Owner.